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Magic achroma
Magic achroma











Some stages can be quite difficult to clear and will require specific monsters to beat-especially boss stages. Here is a breakdown of what you get for each stage (Scroll to the right):īest ToA & ToAH Monsters (Runes, Stats, & Builds)Įach stage in ToA has 3 waves of monsters with some stages having a boss on the last wave. The higher floors you clear the better the 10 th stage reward will be. While clearing ToA you get small rewards for each stage you clear and big rewards every 10 stages. Proc - activation of skill or rune effect.

magic achroma

DoT - Damage over Time (Continuous Damage -> 5% hp reduction, applies when unit gains a turn).AoE - Area of Effect (affects all enemies or allies).CC - Crowd Control (Freeze, stun, sleep, attack bar reduction, provoke, Increase skill cooldown, and silence).PvE – Player vs Environment (any game combat where you are NOT fighting other players).Here are some common terms used in Summoners War you should learn before reading this guide.

#MAGIC ACHROMA TRIAL#

Later in this guide, I will cover what are the best stats, runes, monsters, and teams for ToA and ToAH.īoth difficulties of Trial of Ascension reset once per month, make sure you clear all the stages you’re able to before each reset day. Once you’re able to clear GB7 your team should be strong enough to at least get your energy back and some free crystals at stage 5 and 10. You should start farming ToA by +trying to get as far as you can once you are able to clear GB7 because you get some pretty nice rewards. Trial of Ascension (ToA) is PvE content in Summoners War that is unlocked at lvl 15 - there are two difficulties, ToA Normal (ToAN) and ToA Hard (ToAH).

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Progression guides What is ToA and Why Farm It?











Magic achroma